More things I do

• Realistic Lighting for 3D environments
• Lookdev Setup and procedures for realistic
   Digi Doubles and other assets
• VFX Supervision, CG Supervision, Animation     Direction, Film Direction, Film Editing, Pipeline   Development
• Lighting and FX technical direction, Compositing,     Scripting, and Coding, Storyboarding, Screenwriting
• Veteran, a well-trained photographer, photo editor,  and retoucher, with the ability to execute photo  concepts,
• Manage deadlines. Able to adapt to the different work  environment, with the ability and
• discipline to work under deadlines in a variety of projects
• Take initiative, ability to learn quickly, positive attitude, and always looking forward to learning more
• Knowledge of retouching, printing, scanning and camera handling for video
• Proficient in various Photography software such as Adobe CC (Photoshop, Lightroom, Premiere, Bridge, In
• Design, Illustrator) and Capture One. Also, Mac OS X and Windows-based OS, Linux and UNIX.
• Very skillful in organizing, researching, multi-tasking, attention to detail and prioritizing tasks.
• Process, edit, retouch, research, design portfolio, download files, delivery files, size, printing and scan photos.
• Find shooting locations, schedule shoots, breakdown, and set-up equipment for photo shoots.
• Skills in Canon, Nikon, Phase One, Leica cameras; Profoto, Broncolor, Hensel, Paul Puff, Kino, Calumet, Norman,
• Adobe CC (Photoshop, Lightroom, Bridge, Premiere Pro, Video Editing, InDesign), MAC Computers
• Retouching, Color Correction, Color Profiling, Epson Printers, Leaf Capture, Capture One, Black & White Film

Ken Bailey

Gallery

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Latest Projects


Black Panther Article

Can you tell us more about the shaders and texture work?

Todd Perry: Supervisor,
Texture was done predominantly in Mari, and shader work in VRay. Some assets had to be developed in both VRay and Mantra depending on how the asset was being used – beauty versus effects. Justin Holt and Eric Zhang headed up the texture dev with nearly the entire team of modelers also taking up UV and texture development for the hundreds of models. Hero characters were textured using photography from both photo sessions with the costumes on the characters, and then a separate session with just the pieces. Like the Panther outfits, Marvel sent Dora Milaje armor, Border Tribe blankets and other helpful pieces that we shot in our own session after discussion with the asset team on what would be helpful for them. Shader and lookdev development was worked out in a Maya scene that represented the photogrammetry booth – the array of lights. This way, the assets could be compared 1:1 with the practical versions to ensure photorealism. Environment HDRs from set were also used to see the assets in varying lighting situations. Much of the lookdev work for digi doubles was shared between Casey Rolseth, James Stuart, Ken Bailey. The rhinos where squarely on James Stuart. Props and vehicles were shared between Casey, Jean Choi, Alastair Ferris, Luke Nyugen.

Ken Bailey

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